It is considered an influential example of RTS video games. The game received acclaim from critics, who praised the game's presentation and multiplayer features. The game's design and gameplay was significantly altered during development, with the final game sharing little similarities with the originally presented version (see similarities to StarCraft). Lord of the Clans was canceled in favor of Warcraft III in 1998, which was presented to the public at the European Computer Trade Show in September 1999. Players can also play matches against the computer, or against others-using local area networking (LAN) or Blizzard's gaming platform.Īfter Warcraft II: Beyond the Dark Portal, the last in the Warcraft II saga, was released in 1996, Blizzard began development of a point-and-click adventure game called Warcraft Adventures: Lord of the Clans, which was supposed to continue the story. Warcraft III 's single-player campaign is laid out similarly to that of StarCraft, and is told through the races in a progressive manner. Four playable factions can be chosen from: Humans, Orcs, (both of which appeared in the previous games) and two new factions: the Night Elves and the Undead. In the game, as in many real-time strategy (RTS) games, players collect resources, train individual units and heroes, and build bases in order to achieve various goals (in single-player mode), or to defeat the enemy player. It chronicles the combined efforts of the Human Alliance, Orcish Horde, and Night Elves to stop them before they can corrupt the World Tree. Warcraft III is set several years after the events of Warcraft II, and tells the story of the Burning Legion's attempt to conquer the fictional world of Azeroth with the help of an army of the Undead, led by fallen paladin Arthas Menethil. An expansion pack, The Frozen Throne, was released in July 2003. It is the second sequel to Warcraft: Orcs & Humans, after Warcraft II: Tides of Darkness, the third game set in the Warcraft fictional universe, and the first to be rendered in three dimensions. The game will be available for various flavors of Windows and Mac OS.Warcraft III: Reign of Chaos is a high fantasy real-time strategy computer video game developed and published by Blizzard Entertainment released in July 2002. Look for Warcraft III: reign of Chaos to hit store shelves on July 3 with a street price of about US$55-$60. Players can even produce their own in-game cinematic sequences using camera controls and MP3-based audio files. It enables players to develop their own 3D maps and unique missions, and it incorporates a scripting engine that Warcraft III plans can use to modifying the behavior of units, spells, and other events within the game. Warcraft III also incorporates the World Editor - the same tools used by Blizzard’s designers to craft the game. The game also sports multiplayer capabilities enabling Warcraft III players to duke it out online over the Internet, via Blizzard’s own online service, and through local area networks as well. The focus in this installment is on concentrated battles between groups of individual warriors, rather than wholesale destruction or domination through overwhelming force. While other Warcraft games have focused on the large-scale harvesting of resources and creation of specialized battle units, Warcraft III takes a more small-scale approach, with gameplay focused on the Legendary Heroes and their own troops.
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